Wednesday, May 23, 2012
Monday, May 21, 2012
Update 5/17 - Final Fantasy Crystal Chronicles, Nightshade, Cave Noire, Magician Lord, Generation Xbox, Driller Tanks, Quest for Glory interview
There's been a lot of NeoGeo re-releases over the years, on digital download services, so it's about time we had a look at Magician Lord. It's an awesome but tough as nails action-platformer, and a refreshing change from the abundance of shmups and one-on-one fighters available for the system. For something with a slower pace, there's Nightshade on the NES, one of the few adventure games to find Western release on the system. It's full of charm and deserved to be better known.
For our regular pieces we have one of the last few Metal Gear interviews, with Ryan Payton from MGS4. A couple more and the collection will be finished. Ryan just last week succeeded with a Kickstarter for his new indie game project, so check that out too. There's also the next part of iOS Shooters, looking at Shmup, ISUD: Bullet Hell Action!, Techno Trancer, and Mortal Skies. Your Weekly Kusoge is Driller Tanks by Hudson, back when they still existed. It's not the worst maze game you'll find from around 1983, but significantly it shows how Hudson were able to learn from their mistakes, refine their designs, and go on to produce countless excellent maze games - until changing market forces killed them. We've also added a review of the new book Generation Xbox: How Videogames Invaded Hollywood, which tells the intertwining saga of books and videos games, starting with E.T. for the 2600 and ending up with motion capture's influence on James Cameron's Avatar. Please do check out the rest of our book section, since we still receive random Tweets from readers only just discovering that we also cover books. Recent additions are: Game Over, The Videogame Style Guide and Reference Manual, plus Video Kids.
Our featured article is on the Quest for Glory series, since the games were recently released bundled together for about $10 on Good Old Games. It also featured the interview with one of the developers, Corey Cole, which was previously on published in the adventure game book, which was published roughly a year ago from today!
Thursday, May 17, 2012
Issue #3 - Fall 1987
We start off with an article on Metroid and, well, while the cover gets color, the interior of the magazine is an odd mix of black-and-white, red (or another color) and white, and full color. I kind of get the impression that part-way through putting this issue together they got the green light for color. This article also features the first appearance in the magazine of screen shots. While this issue isn't nearly as screen shot heavy as Nintendo Power would eventually become, it's a start. I'm getting the impression that the staff is slowly figuring out how they can get screen shots to work in the magazine. We also get a look at Kid Icarus, including a discussion of the sacred treasures and weapons.
Tuesday, May 15, 2012
|See that red tadpole in a loincloth? I'm gonna kill it.|
|Pretty tough looking. Except for that neckerchief.|
|Want to know how much more charismatic you'd be draped in mithril? 12 more,|
compared to being draped in what I presume is chain-woven goblin flesh.
Saturday, May 12, 2012
EDIT: It's been revealed that actually my entry IS shown online. Excellent!
Wednesday, May 9, 2012
8 May - 194X, Alantia, iOS Shooters, Gunman's Proof, Wing of Madoola, DogDay, Chuck Ernst Metal Gear interview, Game Club 199X
Tuesday, May 1, 2012
I’ve been sitting on this blog post for months now, ever since Megaupload went down, and have kept meaning to put it up. A look at how archives of doujin magazines were lost in the FBI raid, and some interesting homebrew titles which no one seems to have an archive of. Also, anyone who has seen these Doujin Soft magazines will know that a lot of them contain nudity – well there’s none in this blog entry... OK, so maybe there’s a little, but I censored it, and I only include it because there’s a non-existent Atlus connection.